Press Releases
 
Gamification Market Evolving Industry Trends and key Insights by 2024

United States, 20 December 2017 -- Gamification Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2016 – 2024

Global Gamification Market: Overview

The global market for gamification, which entails deploying game mechanics into a non-game context to facilitate user engagement, is in a nascent stage waiting to explode. Points, rewards, badges, challenges, and leader boards are to name a few game mechanics. They are primarily used to enhance customer loyalty and employee productivity. Currently, a host of small and medium entities across various industries are implementing gamification solutions to boost efficiency and profitability. Sensing opportunity, a large number of established companies are rushing in to tap into the market with carefully-considered alliance and expansion strategies. The market also holds out a lot of promise for new players with opportunities to innovate new solutions and applications. The demand for gamification in developed countries is particularly high on account of the concentration of numerous organizations in them aware of various gamification solutions.

Download exclusive Sample of this report: https://www.transparencymarketresearch.com/sample/sample.php?flag=B&rep_id=2038

In order to study the global market for gamification, the Transparency Market Research report segments it on the basis of end users into consumer gamification development model and enterprise gamification development model. Depending upon the business type, the report segments the market into small, medium, and large business. Based on verticals, the market is segmented into logistics, consumer goods and retail, education, IT and media, telecom, financial services, government, and other sectors. The report also leverages industry-leading analytical tools such Porter’s Five Forces and SWOT analysis to understand the current competitive dynamics in the market and profiles prominent players operating in it.

Global Gamification Market: Trends and Opportunities

Factors majorly contributing to the global gamification market are the pressing need for customer and employee engagement. With badges and points failing to have a long lasting impact on consumer engagement, for example, gamification techniques such as a rewarding system and effective use of graphics, among others, have started to gain traction. It has significantly helped in preventing consumers from switch brands. It has also helped to stem employee attrition levels by upping their motivation levels through various gamified applications. The growing need to improve customer interaction is a significant factor that is expected to foster market growth during the forecast period.

Posing a roadblock to the global market for gamification is the lack of awareness about the advantages of gamification. Inappropriate or unimaginative game designs is another factor thwarting the market. However, the market holds out a lot of opportunities because of the proliferation of information in digital world and popularity of trends such as bring your own device (BYOD) in offices. Another important trend noticed in the market is the popularity of cloud-based gamification techniques particularly among cost conscious small and medium sized enterprises.

Global Gamification Market: Regional Outlook

Depending upon geography, the global market for gamification can be divided into Asia Pacific, North America, Europe, the Middle East and Africa, and the Rest of the World. The market, which is still in its early stages, is dominated by North America and Europe. The continents are forecasted to lead the market in the near future too because of a certain degree of awareness about gamification in the enterprises in the two regions and their relatively developed gamification’s ecosystem. The North America market, in particular, has seen growth because of a substantial uptake of customer-based and enterprise-based gamification solutions in them.

Companies Mentioned in Report

To present an in-depth assessment of the competition prevailing in the global market for gamification, the report profiles companies such as Gamifier, BigDoor, Alive Mobile, Bunchball, CloudCaptive, Gamify, and iActionable.

# # #


Submitted by amyjames on Wednesday, 20 December 2017 at 3:34 PM
Category: Enterprise Technology
 
Related News

Suprema to Showcase Biometric-based Centralized Access Control at Intersec 2018
Friday, 19 Jan 2018

Global Mixed Signal System-on-Chip (MxSoC) Market is Expected to Reach USD 765.1 Billion by 2022
Friday, 19 Jan 2018

Rip DVD to 300+ Formats with the Most Powerful DVD Ripper Offered by TuneFab
Friday, 19 Jan 2018

TEPCO looks to the transformative potential of blockchain by investing in Electron
Friday, 19 Jan 2018

Suprema Establishes Middle East Operations with Suprema Middle East FZCO
Thursday, 18 Jan 2018

Related Events

Palo Alto Networks: Cyber Threat Workshop
Wednesday, 24 Jan 2018

Palo Alto Networks: Netherlands Epic Cloud Security Dinner
Tuesday, 6 Feb 2018

V National Show & Forum for the Civil Aviation Infrastructure
Wednesday, 7 Feb 2018

Tire Technology Expo 2018 - Hannover, Germany - 20-22 February
Tuesday, 20 Feb 2018

Palo Alto Networks: Live Demo: Preventing Security Breaches on the Endpoint
Wednesday, 21 Feb 2018

Latest News

Fundamental Blogging Tips to Help Get You Started
Friday, 19 Jan 2018

Ingredion Named One of the World's Most Admired Companies for Ninth Consecutive Year
Friday, 19 Jan 2018

How To Find A Digital Video Camera Rental
Friday, 19 Jan 2018

Food Stabilizers Market Overview | Forecast & Analysis (2016-2020)
Friday, 19 Jan 2018

Global Cheese Ingredients Market - By End User, Vendors and Geography Market Shares, Forecasts and T
Friday, 19 Jan 2018

 
Want to get your press releases, event listings, and job ads on Scoopasia? Register now for a FREE account or login if you already have one!
Scoopasia v1.0b. Copyright © 2018
Today is Saturday, 20 January 2018

About Scoopasia | FAQ | Privacy Policy | Contact Us

Press Releases
Event Listings
Job Listings
Arts & Entertainment
Architecture & Construction
Automotive & Travel
Business
Consumer Technology
Economy
Education
Enterprise Technology
Food & Fashion
Government & Policy
Health Care & Medical
Legal/Law
News & Media
Religion
Science & Research
Sports & Fitness
Login / Register
Get Scoopasia through RSS Feeds & Email Notifications!


Journalist's Toolbox
Hello journalist, welcome to Scoopasia--a powerful online resource for media information in Asia. Scoopasia has press releases and media events for every beat and industry. All content on Scoopasia is 100% FREE. You don't even need to login!

  • Scoop Line
    (Instant Information Request)
    The easiest way to ask questions and request information from the PR community.


  • Advanced Search
    Drill down, dig deep, for media information the way you want it.

  • Journalist's Resources
    Resources and tools you can't do without.

  • PR Tools
    Scoopasia Blog Search
    Search the largest handpicked collection of Asia's most prominent and influential blogs.


    Resources
  • PR Bookmarks
  • Web 2.0 Bookmarks
  • Media Bookmarks

    More Coming Soon...

  • Upcoming Events
  • Light to Night Festival
  • EDGE Endourology & Enucleation Symposium 2018, Scottsdale, Arizona
  • Mexico Caribbean Adventure
  • 2018 Progress and Controversies in Gynecologic Oncology Conference
  • London Blockchain Week 2018

  • Latest Jobs
    Sorry, there are currently no entries posted here.