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Virtual Reality Gaming Market Projected to Reach a Value of US$ 32.8 Billion by 2023

United States, 14 March 2019 -- The global virtual reality gaming market has witnessed a positive growth over the past few years. The growth is being impacted by factors such as increasing awareness across developing regions, rising popularity of 360-degree videos.

According to the latest report by IMARC Group, titled “Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, the global virtual reality gaming market reached a value of US$ 8.2 Billion in 2017. Virtual reality (VR) gaming is a combination of computer games with a three-dimensional, artificial environment. These environments are created for superseding the real-world environment by using a VR software. VR gaming is different from augmented reality (AR) gaming which involves the amalgamation of the digital content with the real-world environment of the user. Generally, the simpler versions of VR games include a 3-D image which can be explored interactively on a computing device with the help of a touchscreen, mouse or keys, whereas, the more immersive and sophisticated versions might involve wrap-around displays, VR headsets and VR rooms having wearable computers and other sensory components.

Request for a sample report: https://www.imarcgroup.com/request?type=report&id=1034&flag=B

Market Trends:

Virtual reality gaming is gaining traction in various developing regions such as Mexico, India and Brazil on account of increasing disposable incomes of the consumers as well as easy availability of VR-enabled games. Another trend which is contributing towards the escalating demand for VR gaming is the rising popularity of 360-degree videos. These videos allow the viewers to watch through every angle along with an option to rotate and pan them as per the requirement. Moreover, numerous start-ups are introducing new three-dimensional features in virtual reality gaming. For instance, they have developed games which enable the user to move around and interact with the objects in it. However, high initial investment, spatial discomfort and the risk of other physical and mental ailments are the major hindrances faced by the market. Despite these hindrances, the market is projected to reach a value of US$ 32.8 Billion by 2023, expanding at a CAGR of around 26% during 2017-2023.

Virtual Reality Gaming Market Segmentation:

Market Breakup by Segment

• Software
• Hardware

On the basis of segments, the market has been bifurcated into hardware and software. Amongst these, hardware represents the leading segment, accounting for the majority of the total market share.

Market Breakup by Device

• Personal Computers
• Gaming Consoles
• Mobile Devices

The global virtual reality gaming market has been segmented on the basis of devices as personal computers, gaming consoles and mobile devices. Currently, personal computers are the most popular device on account of their advantages like availability of high-end displays and sound systems which offer enhanced experience to the user.

Market Breakup by Age Group

• ######
• Children

The virtual reality gaming market analysis has also been done on the basis of age groups which include ###### and children. Currently, ##### gamers hold the majority of the market share on account of increasing internet penetration.

Market Breakup by Types of Games

• Racing Games
• Adventure Games
• Fighting Games
• Shooting Games
• Mystery Thriller Games
• Puzzle Games
• Science Fiction Games
• Others

Based on type of games, the market has been divided into racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games, science fiction games and others. Nowadays, racing games are the most preferred type of games amongst all age groups.

Market Breakup by Region

• North America
• Europe
• Asia Pacific
• Middle East and Africa
• Latin America

On a geographical front, North America currently dominates the market owing to an increase in the demand for interactive gaming coupled with easy availability of these devices in the region. North America is followed by Europe, Asia Pacific, Middle East and Africa, and Latin America.

Competitive Landscape:

• Fove
• Google
• HTC
• Facebook
• Razer
• Samsung
• Sony
• Zeiss International
• AMD
• GoPro
• Largan Precision
• Nvidia
• Qualcomm

The competitive landscape of the market has also been examined with some of the key players being Fove, Google, HTC, Facebook, Razor, Samsung, Sony, Zeiss International, AMD, GoPro, Largan Precision, Nvidia and Qualcomm.

For more information, click here: https://www.imarcgroup.com/virtual-reality-gaming-market

About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.

Contact Us

IMARC Group
James Smith
Email:
//

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Submitted by Imarc Group, IMARC Group on Thursday, 14 March 2019 at 8:06 PM
Category: Enterprise Technology
 
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